Building immersive medical XR applications for 10+ years.
Specialist in VR/AR for clinical, enterprise, and rehabilitation use cases.
I'm a versatile Unity developer specialising in medical and enterprise XR — a rare combination of deep technical skill and domain expertise in healthcare technology.
My work spans surgical planning tools, VR rehabilitation games, clinical examination systems, and multiplayer AR platforms. I'm comfortable owning a project end-to-end: from architecture decisions to Android native integration and performance profiling.
I've shipped products for Meta Quest, Microsoft HoloLens, custom VR headsets, and mobile platforms — with a strong focus on performance, reliability, and user experience in clinical settings.
A VR social platform for medical professionals enabling collaborative training, meetings, and simulations. Features themed rooms (operating room, conference, training, AI), real-time collaboration, object interaction, and an AI chatbot.
Advanced medical AR application for HoloLens enabling 3D manipulation of MRI/CT imaging data. Supports surgery planning, tissue segmentation, annotations, multiplayer object sharing, and integrated video consultation.
VR game combining physical rehabilitation with entertainment. AI evaluates patient movement quality, followed by a physics-based beer pong session. Available in single and multiplayer modes.
Clinical VR application for testing patients' visual field. Paired with an Android tablet interface for ophthalmologists to configure exams, control test flow, and manage patient data.
Immersive onboarding application for new employees with multiple themed rooms — interactive office, quiz room, 360° video space, factory simulation, and a final quiz. Includes server support for remote branding and result submission.
Have a medical XR, enterprise VR, or simulation idea? Let's build something remarkable together.
Get in touch →Open to senior and lead roles in medical XR, enterprise VR/AR, and simulation — remote or hybrid.